Artist Statement

Bright Noise is a mobile field survey tool that scans the light scape of an environment, which then generates a soundscape based on the light level of the area.

Bright Noise deals with the representation of light pollution in many art works or scientific studies. In many of such works, light pollution is represented through a long exposed image of a long shot at the skyline or city. However, we are visually trained to appreciate light. As a result, it looks nicer and aesthetically pleasing rather than a problem that is immediately informative.



The Soundscape

A program is activated to scan through each of these pixel blocks and each value would then be translated into a sound. Clicks represent dimmer lights and noise represents bright lights. Silence represents darkness. The entire soundscape would represent the light pollution level of an area.



Objective

The objective of this work is to create awareness of light pollution and that light is not always good for humans and the environment. The secondary objective is to explore sound as an alternative way of experiencing light pollution without invested meanings or aesthetic values.



Bright Noise as a performance tool

Through my explorations of this work, I have also realised the potentials of Bright Noise as a performance tool that could be used in live Audio performances. The fact that the state of light is constantly in flux meant that the sound scape generated would evolve with every cycle. This constant change could be a direct result of the lighting condition or the movement of the audiences. A proposed live performance with bright noise could bring the audiences to understand the relationship between light and sound, in this environmental context.